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School of Design

School of Design

Professional UX & Product Design

Welcome to the School of Design at RIA. Our flagship Professional UX & Product Design Program is a market-ready curriculum — not a basic Figma or UI course. It combines design thinking, user research, UX strategy, information architecture, wireframing, interaction design, UI design, prototyping, usability testing, design systems, accessibility, UX writing, analytics, AI for UX and product design.

Core promise: Don't just design beautiful screens. Learn to understand users, solve problems and design digital products that people can actually use. 6–9 months · 400–500+ hours · Theory + Design Studio + Research + Figma Lab + Prototyping + Usability Testing + Real-world Projects + Portfolio. Cross-disciplinary capstones connect with Medical Robotics, Industrial Automation, EV, Drone and AI programmes.

Professional UX & Product Design — Program Overview

Training & Learning
  • 6–9 Months · 400–500+ Hours Professional Curriculum
  • Design Studio + Research + Figma Lab + Usability Testing
  • Expert Mentorship from Industry UX Professionals
  • Project-Based Learning with 8–12 Portfolio Projects
  • Real-world Capstone: Healthcare, Fintech, EV, AI & More
Design Tools & Methods
  • Figma, FigJam, Adobe Creative Cloud
  • User Research, Personas, Journey Mapping
  • Wireframing, Prototyping, Design Systems
  • Usability Testing, Accessibility (WCAG)
  • UX Analytics, Product Design, AI for UX
Certification & Recognition
  • Three RASA Certification Levels (UX Professional → Product Designer → Advanced AI UX)
  • Professional UX Portfolio with Case Studies
  • Industry-Recognized Professional Credentials
Career Support & Placement
  • 100% Placement Assistance
  • Internship Opportunities with Leading Companies
  • Portfolio Development and Career Support
  • Individual Career Mentorship Sessions
  • Interview Preparation and Mock Interviews
Additional Benefits
  • Zero-Cost EMI Available
  • Flexible Learning Options
  • Lifetime Access to Learning Resources
  • Industry Expert Guest Sessions
  • Alumni Network Access

Syllabus — Professional UX & Product Design

17 phases from UX fundamentals through user research, IA, wireframing, UI, interaction, prototyping, usability testing, design systems, accessibility, analytics, product design, AI for UX and industry capstone. 8 specialization tracks and domain portfolios in healthcare, enterprise, mobile, AI and more.

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School of Design programmes

Dedicated pages for specialist design tracks — full curriculum, mentoring pathways and enquiry support.

Professional UX & Product Design

Design thinking, user research, IA, wireframing, UI, interaction, prototyping, usability testing, design systems, accessibility, AI for UX and product design capstones.

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AI in Fashion Design

Fashion foundations with generative concept & print design, virtual prototyping, apparel QC analytics and portfolio collection studio.

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AI in Jewellery Design

Jewellery craft literacy, CAD, generative motifs, customisation workflows, QC assist and market-ready renders.

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AI in Thanjavur Art

Heritage-first Thanjavur (Tanjore) painting — digitisation, constrained AI study aids, conservation documentation and handcraft studio.

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Computer Aided Design & Drafting (CADD)

Mechanical, civil, electrical and product CADD with industry-standard drafting, modelling and design documentation.

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Technologies That Will Keep You Engaged

Figma, FigJam, Adobe Creative Cloud, GA4, Hotjar, accessibility tools, Notion, Jira. Methods: Design Thinking, User Research, Personas, Journey Mapping, Information Architecture, Wireframing, Interaction Design, Visual Design, Prototyping, Usability Testing, Design Systems, Accessibility, UX Analytics, AI for UX.

Your Roadmap to Learning

Understand Users → Conduct Research → Identify Problems → Create Personas → Map Journeys → Build Information Architecture → Design User Flows → Create Wireframes → Design UI → Build Interactive Prototypes → Test with Users → Improve the Product → Build Design Systems → Apply Accessibility → Use AI → Design a Real Digital Product → Build a Professional UX Portfolio.

Ideal Candidates for Design Programs

Perfect for aspiring UX/UI and product designers, graphic designers transitioning to UX, developers moving into design, digital professionals and anyone passionate about user-centred digital products. Beginners welcome — three certification levels from UX Design Professional to Advanced UX, AI & Product Designer.

Career Opportunities After Design Programs

UX Designer, UI Designer, Product Designer, UX Researcher, Interaction Designer, Information Architect, Design Systems Designer, UX Writer, Accessibility Designer, Conversational UX Designer, AI Product Designer, Usability Analyst, Design Strategist, Customer Experience Designer.

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Course Syllabus

  • Professional UX & Product Design Program

    6–9 Months | 28 Weeks | 400–500+ Hours — UX Research • UI Design • Interaction Design • Design Systems • Prototyping • Usability Testing • AI • Product Design. Theory + Design Studio + Research + Figma Lab + Prototyping + Usability Testing + Real-world Projects + Portfolio.

    Core positioning: Don't just learn Figma. Learn to understand users, solve problems and design digital products that people can actually use.

    Student journey: Understand Users → Identify Problems → Research → Define User Needs → Create Personas → Map User Journey → Design Information Architecture → Wireframe → Design Interactions → Create UI → Build Prototype → Test with Users → Analyze Behaviour → Improve Design → Build Design System → Apply Accessibility → Use AI → Design Complete Product.

    Core promise: Don't just design beautiful screens. Learn to design experiences that solve real problems.

    Target career roles
    • UX Designer, User Experience Designer, UX Researcher, Interaction Designer, Information Architect
    • UI Designer, Visual Designer, Digital Product Designer, Product Designer
    • Design Systems Designer, UX Writer, Accessibility Designer, Conversational UX Designer, AI Product Designer
    • Usability Analyst, Customer Experience Designer, Design Strategist
    Program architecture (17 phases)
    • Phases 1–2 (Wk 1–4): UX Fundamentals, Design Thinking, User Research
    • Phases 3–5 (Wk 5–8): Personas, Journey, IA, Wireframing
    • Phases 6–8 (Wk 9–14): UI, Interaction, Prototyping
    • Phases 9–12 (Wk 15–19): Usability, Design Systems, Responsive, Accessibility
    • Phases 13–16 (Wk 20–23): UX Writing, Analytics, Product Design, AI for UX
    • Phase 17 (Wk 24–28): Specialization + RASA Digital Product Challenge Capstone
    Phase 1 — UX Fundamentals & Design Thinking (Weeks 1–2)
    Module 01 — Introduction to UX
    • User experience, usability, accessibility, interaction, visual experience, customer experience
    • UX vs UI: needs, research, IA, flows vs layout, typography, colour, components
    • UI is part of UX, but UX is much broader than UI
    Module 02 — Design Thinking
    • Empathize → Define → Ideate → Prototype → Test
    • Practical: improve booking a hospital appointment experience
    Module 03 — Human-Centred Design
    • Human needs, goals, pain points, context, behaviour, motivation
    • UX principles: visibility, feedback, consistency, affordance, error prevention, simplicity
    Phase 2 — User Research (Weeks 3–4)
    Module 04 — UX Research
    • Qualitative: interviews, observation, focus groups, contextual inquiry
    • Quantitative: surveys, analytics, usage data
    • Process: question → plan → collect → analyse → insights → design decisions
    Module 05 — User Interviews
    • Interview planning, question design, avoiding leading questions, note-taking, thematic analysis
    • Practical: conduct 5–10 user interviews for a selected product
    Module 06 — Competitive Analysis
    • Competitors, features, user flows, strengths, weaknesses, opportunities
    • Deliverable: Competitive UX Analysis Report
    Phase 3 — Personas & Journey Mapping (Week 5)
    Module 07 — User Personas
    • Demographics, goals, motivations, frustrations, behaviours, needs
    • Deliverable: Primary + Secondary Personas
    Module 08 — Customer Journey Mapping
    • Awareness → Consideration → Decision → Usage → Support
    • Touchpoints, pain points, emotions, opportunities
    Module 09 — Empathy Mapping
    • Says, thinks, does, feels — research into actionable UX insights
    Phase 4 — Information Architecture (Week 6)
    Module 10 — Information Architecture
    • Content hierarchy, navigation, categories, labels, search, taxonomy
    • Practical: IA for e-commerce / healthcare / education platform
    Module 11 — User Flows
    • Entry → Action → Decision → Outcome
    • Login, registration, purchase, booking, payment, cancellation flows
    Phase 5 — Wireframing (Weeks 7–8)
    Module 12 — Wireframing
    • Low, mid and high fidelity wireframes
    • Header, navigation, cards, forms, buttons, tables, filters, search
    • Tool: Figma
    Module 13 — UX for Forms
    • Login, registration, checkout, application, search, multi-step forms
    • Error prevention, validation, error messages, required fields, progress indicators
    Phase 6 — UI & Visual Design (Weeks 9–11)
    Module 14 — Visual Design
    • Layout, grid, spacing, alignment, contrast, balance, hierarchy
    Module 15 — Typography
    • Font selection, hierarchy, line height, letter spacing, readability
    Module 16 — Colour
    • Colour theory, brand colours, contrast, semantic colours, dark mode
    • Project: complete product colour system
    Module 17 — UI Components
    • Buttons, inputs, dropdowns, cards, tables, modals, tabs, navigation, alerts, toasts
    Phase 7 — Interaction Design (Week 12)
    Module 18 — Interaction Design
    • Micro-interactions, feedback, transitions, states, loading, empty and error states
    • Component states: Default → Hover → Focus → Active → Disabled → Error
    Module 19 — UX Psychology
    • Cognitive load, mental models, recognition vs recall, Hick's Law, Fitts's Law
    • Gestalt principles, serial-position effect — why interfaces work, not just how they look
    Phase 8 — Prototyping (Weeks 13–14)
    Module 20 — Prototyping
    • Low/high fidelity and interactive prototypes in Figma
    • Components, Auto Layout, Variables, prototyping, interactive states
    Module 21 — Design Handoff
    • Developer handoff, specifications, measurements, assets, components, design tokens
    • Deliverable: developer-ready design file
    Phase 9 — Usability Testing (Weeks 15–16)
    Module 22 — Usability Testing
    • Hypothesis → Test Plan → Recruit → Test → Observe → Analyse → Improve
    Module 23 — UX Evaluation
    • Usability testing, heuristic evaluation, A/B testing awareness, cognitive walkthrough
    • Heuristics: system status, real-world match, consistency, error prevention, recognition, user control
    Phase 10 — Design Systems (Week 17)
    Module 24 — Design Systems
    • Typography, colour, spacing, buttons, forms, cards, navigation components
    • Design tokens, component libraries, variants, states, documentation
    • Project: build a mini design system
    Phase 11 — Responsive Design (Week 18)
    Module 25 — Responsive UX/UI
    • Mobile, tablet, desktop, large screens; breakpoints, responsive grids, fluid layouts, mobile-first
    Module 26 — Mobile UX
    • Bottom navigation, tabs, gestures, sheets, notifications, mobile forms
    • Project: complete mobile application prototype
    Phase 12 — Accessibility (Week 19)
    Module 27 — Accessible UX
    • Colour contrast, keyboard navigation, focus states, screen readers, text alternatives, form accessibility
    • WCAG standards awareness; practical: audit a website for accessibility issues
    Phase 13 — UX Writing (Week 20)
    Module 28 — UX Content
    • Microcopy, labels, buttons, error messages, empty states, onboarding
    • Language as usability — e.g. "We couldn't find that page" vs "Error 404"
    Module 29 — Conversational UX
    • Chatbots, voice interfaces, conversational flows, AI assistants, prompt interaction
    Phase 14 — UX Analytics (Week 21)
    Module 30 — Product Analytics for UX
    • Conversion, drop-off, retention, engagement, task completion
    • Metrics: conversion rate, bounce rate, task success, time on task, error rate
    Module 31 — Behaviour Analysis
    • Heatmaps, session recordings, funnel analysis, user flows
    • Practical: analyse where users abandon a checkout process
    Phase 15 — Product Design (Week 22)
    Module 32 — Product Design
    • Product strategy, business goals, user goals, product-market fit, feature prioritization
    • MVP, user stories, jobs-to-be-done, RICE awareness, MoSCoW prioritization
    Module 33 — UX + Business
    • User Need × Business Goal × Technical Feasibility = Product Opportunity
    Phase 16 — AI for UX (Week 23)
    Module 34 — AI-Assisted UX Design
    • Research synthesis, persona drafts, user-flow exploration, UX copy, design ideation
    • Accessibility review, usability-test analysis, competitive research
    • AI outputs are design inputs — not substitutes for user research or validation
    Module 35 — AI Product UX
    • AI assistants, search, recommendations, generative AI, copilots, agentic workflows
    • AI confidence, explainability, user control, human-in-the-loop, error recovery, transparency
    Phase 17 — Specialization Tracks & Capstone (Weeks 24–28)
    Eight specialization tracks
    • A — UX Research: methodology, interviews, surveys, usability, quant/qual analysis
    • B — UI & Visual Design: visual systems, typography, colour, design systems, advanced Figma
    • C — Product Design: strategy, MVP, user stories, metrics, prioritization
    • D — UX for Mobile: iOS/Android patterns, navigation, gestures, responsive design
    • E — Enterprise UX: ERP, CRM, banking, healthcare, dashboards, complex workflows
    • F — UX for AI Products: assistants, copilots, conversational UX, agentic interfaces
    • G — UX + Data: analytics, funnels, A/B testing, experimentation
    • H — UX for Healthcare: patient portals, doctor dashboards, appointment flows (links to Medical Robotics)
    RASA Digital Product Challenge — capstone options
    • Option 1 — Healthcare Platform: patient app, doctor dashboard, hospital admin
    • Option 2 — Fintech App: dashboard, payments, transfers, security
    • Option 3 — Education Platform: student dashboard, courses, assessments, certificates
    • Option 4 — Industrial Dashboard: factory data, OEE, alerts (links to Industrial Automation)
    • Option 5 — EV Application: battery, range, charging, trip planning (links to EV Engineering)
    • Option 6 — AI Product: AI assistant/copilot with conversation, context, human approval
    Cross-disciplinary RASA UX specializations
    • UX + EV: EV app, charging, battery, vehicle dashboard
    • UX + Medical Robotics: doctor console, patient interface, rehabilitation interface
    • UX + Industrial Automation: SCADA, HMI, operator experience
    • UX + Drone Engineering: ground control station, flight dashboard
    • UX + AI: assistant, copilot, agentic interface
    • UX + Education: LMS, student portal, learning experience
    Labs, toolkit, portfolio, certification & assessment
    Five UX labs
    • UX Research Lab, UI/UX Design Lab, Usability Lab, UX Analytics Lab, AI UX Lab
    Software toolkit
    • Figma, FigJam, Adobe Creative Cloud, GA4, Hotjar, accessibility tools, Notion, Jira, ChatGPT / AI design tools
    8–12 portfolio projects
    • Research study, persona + journey, e-commerce flow, mobile app, dashboard, design system, accessibility redesign, usability testing, enterprise app, AI product, domain UX project, final case study
    Three RASA certification levels
    • Level 1 — UX Design Professional: fundamentals + research + wireframing + UI + Figma + prototyping
    • Level 2 — Professional UX & Product Designer: research + UX + UI + interaction + usability + design systems + product design
    • Level 3 — Advanced UX, AI & Product Designer: product strategy + analytics + AI UX + design systems + enterprise UX
    Capstone deliverables (23 items)
    • Problem statement, research plan, interview guide, findings, competitive analysis, personas, empathy map, journey map, IA, user flows, wireframes, UI, design system, prototype, usability plan/findings, iteration report, accessibility audit, analytics plan, product metrics, developer handoff, case study, portfolio presentation
    Assessment framework
    • UX Fundamentals (5%), Design Thinking (5%), User Research (10%), Personas/Journey (5%), IA (5%), Wireframing (5%), UI Design (10%), Interaction (5%), Prototyping (10%), Usability (10%), Design Systems (5%), Accessibility (5%), UX Analytics (5%), Product Design (5%), AI for UX (5%), Capstone (10%)

    Six RASA differentiator layers: UNDERSTAND (research + psychology) → DEFINE (personas + journey) → STRUCTURE (IA + flows) → DESIGN (wireframes + UI + interaction + design systems) → VALIDATE (prototype + usability + analytics + accessibility) → INNOVATE (AI + product strategy + emerging interfaces).

    Cross-program links: Medical Robotics · Industrial Automation · Electric Vehicle Engineering · Drone Engineering · CADD · AI Industry Specializations

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