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Professional UX & Product Design

School of Design

Don't just learn Figma — learn to understand users, solve problems and design digital products people can actually use

RIA's Professional UX & Product Design Program combines design thinking, user research, UX strategy, information architecture, wireframing, interaction design, UI design, prototyping, usability testing, design systems, accessibility, UX writing, analytics, AI for UX and product design — for designers who solve real problems, not just make pretty screens.

Positioning: UX Research • UI Design • Interaction Design • Design Systems • Prototyping • AI • Product Design — Understand → Define → Structure → Design → Validate → Innovate. Cross-disciplinary capstones connect with Medical Robotics, Industrial Automation, EV Engineering, Drone Engineering and AI Industry Specializations.

What you will learn

  • Design thinking, human-centred design and UX fundamentals — UX vs UI, usability, accessibility
  • Qualitative and quantitative user research, interviews, competitive analysis, personas, journey and empathy maps
  • Information architecture, user flows, wireframing and form UX in Figma
  • Visual design, typography, colour systems and UI component libraries
  • Interaction design, UX psychology, prototyping, design handoff and developer-ready files
  • Usability testing, heuristic evaluation, design systems, responsive and mobile UX
  • Accessibility (WCAG awareness), UX writing, conversational UX and product analytics
  • Product design strategy, MVP, prioritization frameworks and UX + business balance
  • AI-assisted UX and AI product UX — assistants, copilots, explainability, human-in-the-loop
  • 8 specialization tracks and 6 capstone options with 8–12 portfolio projects

Full program syllabus

6–9 months · 400–500+ hours · Theory + Design Studio + Research + Figma Lab + Prototyping + Usability Testing + Real-world Projects + Portfolio

  • Professional UX & Product Design Program

    6–9 Months | 28 Weeks | 400–500+ Hours — UX Research • UI Design • Interaction Design • Design Systems • Prototyping • Usability Testing • AI • Product Design. Theory + Design Studio + Research + Figma Lab + Prototyping + Usability Testing + Real-world Projects + Portfolio.

    Core positioning: Don't just learn Figma. Learn to understand users, solve problems and design digital products that people can actually use.

    Student journey: Understand Users → Identify Problems → Research → Define User Needs → Create Personas → Map User Journey → Design Information Architecture → Wireframe → Design Interactions → Create UI → Build Prototype → Test with Users → Analyze Behaviour → Improve Design → Build Design System → Apply Accessibility → Use AI → Design Complete Product.

    Core promise: Don't just design beautiful screens. Learn to design experiences that solve real problems.

    Target career roles
    • UX Designer, User Experience Designer, UX Researcher, Interaction Designer, Information Architect
    • UI Designer, Visual Designer, Digital Product Designer, Product Designer
    • Design Systems Designer, UX Writer, Accessibility Designer, Conversational UX Designer, AI Product Designer
    • Usability Analyst, Customer Experience Designer, Design Strategist
    Program architecture (17 phases)
    • Phases 1–2 (Wk 1–4): UX Fundamentals, Design Thinking, User Research
    • Phases 3–5 (Wk 5–8): Personas, Journey, IA, Wireframing
    • Phases 6–8 (Wk 9–14): UI, Interaction, Prototyping
    • Phases 9–12 (Wk 15–19): Usability, Design Systems, Responsive, Accessibility
    • Phases 13–16 (Wk 20–23): UX Writing, Analytics, Product Design, AI for UX
    • Phase 17 (Wk 24–28): Specialization + RASA Digital Product Challenge Capstone
    Phase 1 — UX Fundamentals & Design Thinking (Weeks 1–2)
    Module 01 — Introduction to UX
    • User experience, usability, accessibility, interaction, visual experience, customer experience
    • UX vs UI: needs, research, IA, flows vs layout, typography, colour, components
    • UI is part of UX, but UX is much broader than UI
    Module 02 — Design Thinking
    • Empathize → Define → Ideate → Prototype → Test
    • Practical: improve booking a hospital appointment experience
    Module 03 — Human-Centred Design
    • Human needs, goals, pain points, context, behaviour, motivation
    • UX principles: visibility, feedback, consistency, affordance, error prevention, simplicity
    Phase 2 — User Research (Weeks 3–4)
    Module 04 — UX Research
    • Qualitative: interviews, observation, focus groups, contextual inquiry
    • Quantitative: surveys, analytics, usage data
    • Process: question → plan → collect → analyse → insights → design decisions
    Module 05 — User Interviews
    • Interview planning, question design, avoiding leading questions, note-taking, thematic analysis
    • Practical: conduct 5–10 user interviews for a selected product
    Module 06 — Competitive Analysis
    • Competitors, features, user flows, strengths, weaknesses, opportunities
    • Deliverable: Competitive UX Analysis Report
    Phase 3 — Personas & Journey Mapping (Week 5)
    Module 07 — User Personas
    • Demographics, goals, motivations, frustrations, behaviours, needs
    • Deliverable: Primary + Secondary Personas
    Module 08 — Customer Journey Mapping
    • Awareness → Consideration → Decision → Usage → Support
    • Touchpoints, pain points, emotions, opportunities
    Module 09 — Empathy Mapping
    • Says, thinks, does, feels — research into actionable UX insights
    Phase 4 — Information Architecture (Week 6)
    Module 10 — Information Architecture
    • Content hierarchy, navigation, categories, labels, search, taxonomy
    • Practical: IA for e-commerce / healthcare / education platform
    Module 11 — User Flows
    • Entry → Action → Decision → Outcome
    • Login, registration, purchase, booking, payment, cancellation flows
    Phase 5 — Wireframing (Weeks 7–8)
    Module 12 — Wireframing
    • Low, mid and high fidelity wireframes
    • Header, navigation, cards, forms, buttons, tables, filters, search
    • Tool: Figma
    Module 13 — UX for Forms
    • Login, registration, checkout, application, search, multi-step forms
    • Error prevention, validation, error messages, required fields, progress indicators
    Phase 6 — UI & Visual Design (Weeks 9–11)
    Module 14 — Visual Design
    • Layout, grid, spacing, alignment, contrast, balance, hierarchy
    Module 15 — Typography
    • Font selection, hierarchy, line height, letter spacing, readability
    Module 16 — Colour
    • Colour theory, brand colours, contrast, semantic colours, dark mode
    • Project: complete product colour system
    Module 17 — UI Components
    • Buttons, inputs, dropdowns, cards, tables, modals, tabs, navigation, alerts, toasts
    Phase 7 — Interaction Design (Week 12)
    Module 18 — Interaction Design
    • Micro-interactions, feedback, transitions, states, loading, empty and error states
    • Component states: Default → Hover → Focus → Active → Disabled → Error
    Module 19 — UX Psychology
    • Cognitive load, mental models, recognition vs recall, Hick's Law, Fitts's Law
    • Gestalt principles, serial-position effect — why interfaces work, not just how they look
    Phase 8 — Prototyping (Weeks 13–14)
    Module 20 — Prototyping
    • Low/high fidelity and interactive prototypes in Figma
    • Components, Auto Layout, Variables, prototyping, interactive states
    Module 21 — Design Handoff
    • Developer handoff, specifications, measurements, assets, components, design tokens
    • Deliverable: developer-ready design file
    Phase 9 — Usability Testing (Weeks 15–16)
    Module 22 — Usability Testing
    • Hypothesis → Test Plan → Recruit → Test → Observe → Analyse → Improve
    Module 23 — UX Evaluation
    • Usability testing, heuristic evaluation, A/B testing awareness, cognitive walkthrough
    • Heuristics: system status, real-world match, consistency, error prevention, recognition, user control
    Phase 10 — Design Systems (Week 17)
    Module 24 — Design Systems
    • Typography, colour, spacing, buttons, forms, cards, navigation components
    • Design tokens, component libraries, variants, states, documentation
    • Project: build a mini design system
    Phase 11 — Responsive Design (Week 18)
    Module 25 — Responsive UX/UI
    • Mobile, tablet, desktop, large screens; breakpoints, responsive grids, fluid layouts, mobile-first
    Module 26 — Mobile UX
    • Bottom navigation, tabs, gestures, sheets, notifications, mobile forms
    • Project: complete mobile application prototype
    Phase 12 — Accessibility (Week 19)
    Module 27 — Accessible UX
    • Colour contrast, keyboard navigation, focus states, screen readers, text alternatives, form accessibility
    • WCAG standards awareness; practical: audit a website for accessibility issues
    Phase 13 — UX Writing (Week 20)
    Module 28 — UX Content
    • Microcopy, labels, buttons, error messages, empty states, onboarding
    • Language as usability — e.g. "We couldn't find that page" vs "Error 404"
    Module 29 — Conversational UX
    • Chatbots, voice interfaces, conversational flows, AI assistants, prompt interaction
    Phase 14 — UX Analytics (Week 21)
    Module 30 — Product Analytics for UX
    • Conversion, drop-off, retention, engagement, task completion
    • Metrics: conversion rate, bounce rate, task success, time on task, error rate
    Module 31 — Behaviour Analysis
    • Heatmaps, session recordings, funnel analysis, user flows
    • Practical: analyse where users abandon a checkout process
    Phase 15 — Product Design (Week 22)
    Module 32 — Product Design
    • Product strategy, business goals, user goals, product-market fit, feature prioritization
    • MVP, user stories, jobs-to-be-done, RICE awareness, MoSCoW prioritization
    Module 33 — UX + Business
    • User Need × Business Goal × Technical Feasibility = Product Opportunity
    Phase 16 — AI for UX (Week 23)
    Module 34 — AI-Assisted UX Design
    • Research synthesis, persona drafts, user-flow exploration, UX copy, design ideation
    • Accessibility review, usability-test analysis, competitive research
    • AI outputs are design inputs — not substitutes for user research or validation
    Module 35 — AI Product UX
    • AI assistants, search, recommendations, generative AI, copilots, agentic workflows
    • AI confidence, explainability, user control, human-in-the-loop, error recovery, transparency
    Phase 17 — Specialization Tracks & Capstone (Weeks 24–28)
    Eight specialization tracks
    • A — UX Research: methodology, interviews, surveys, usability, quant/qual analysis
    • B — UI & Visual Design: visual systems, typography, colour, design systems, advanced Figma
    • C — Product Design: strategy, MVP, user stories, metrics, prioritization
    • D — UX for Mobile: iOS/Android patterns, navigation, gestures, responsive design
    • E — Enterprise UX: ERP, CRM, banking, healthcare, dashboards, complex workflows
    • F — UX for AI Products: assistants, copilots, conversational UX, agentic interfaces
    • G — UX + Data: analytics, funnels, A/B testing, experimentation
    • H — UX for Healthcare: patient portals, doctor dashboards, appointment flows (links to Medical Robotics)
    RASA Digital Product Challenge — capstone options
    • Option 1 — Healthcare Platform: patient app, doctor dashboard, hospital admin
    • Option 2 — Fintech App: dashboard, payments, transfers, security
    • Option 3 — Education Platform: student dashboard, courses, assessments, certificates
    • Option 4 — Industrial Dashboard: factory data, OEE, alerts (links to Industrial Automation)
    • Option 5 — EV Application: battery, range, charging, trip planning (links to EV Engineering)
    • Option 6 — AI Product: AI assistant/copilot with conversation, context, human approval
    Cross-disciplinary RASA UX specializations
    • UX + EV: EV app, charging, battery, vehicle dashboard
    • UX + Medical Robotics: doctor console, patient interface, rehabilitation interface
    • UX + Industrial Automation: SCADA, HMI, operator experience
    • UX + Drone Engineering: ground control station, flight dashboard
    • UX + AI: assistant, copilot, agentic interface
    • UX + Education: LMS, student portal, learning experience
    Labs, toolkit, portfolio, certification & assessment
    Five UX labs
    • UX Research Lab, UI/UX Design Lab, Usability Lab, UX Analytics Lab, AI UX Lab
    Software toolkit
    • Figma, FigJam, Adobe Creative Cloud, GA4, Hotjar, accessibility tools, Notion, Jira, ChatGPT / AI design tools
    8–12 portfolio projects
    • Research study, persona + journey, e-commerce flow, mobile app, dashboard, design system, accessibility redesign, usability testing, enterprise app, AI product, domain UX project, final case study
    Three RASA certification levels
    • Level 1 — UX Design Professional: fundamentals + research + wireframing + UI + Figma + prototyping
    • Level 2 — Professional UX & Product Designer: research + UX + UI + interaction + usability + design systems + product design
    • Level 3 — Advanced UX, AI & Product Designer: product strategy + analytics + AI UX + design systems + enterprise UX
    Capstone deliverables (23 items)
    • Problem statement, research plan, interview guide, findings, competitive analysis, personas, empathy map, journey map, IA, user flows, wireframes, UI, design system, prototype, usability plan/findings, iteration report, accessibility audit, analytics plan, product metrics, developer handoff, case study, portfolio presentation
    Assessment framework
    • UX Fundamentals (5%), Design Thinking (5%), User Research (10%), Personas/Journey (5%), IA (5%), Wireframing (5%), UI Design (10%), Interaction (5%), Prototyping (10%), Usability (10%), Design Systems (5%), Accessibility (5%), UX Analytics (5%), Product Design (5%), AI for UX (5%), Capstone (10%)

    Six RASA differentiator layers: UNDERSTAND (research + psychology) → DEFINE (personas + journey) → STRUCTURE (IA + flows) → DESIGN (wireframes + UI + interaction + design systems) → VALIDATE (prototype + usability + analytics + accessibility) → INNOVATE (AI + product strategy + emerging interfaces).

    Cross-program links: Medical Robotics · Industrial Automation · Electric Vehicle Engineering · Drone Engineering · CADD · AI Industry Specializations

    Enquire about this program · View full programme page

Common questions

  • Is this a Figma or UI-only course?

    No. This is a professional UX + UI + product design program. Figma is a core tool, but the curriculum covers research, strategy, IA, wireframing, interaction, prototyping, usability testing, design systems, accessibility, analytics, AI for UX and product design — with domain capstones and a professional portfolio.

  • Do I need a design background?

    Beginners, graphic designers, developers moving into design and digital professionals are welcome. Level 1 certification covers fundamentals; Levels 2 and 3 advance to professional and enterprise/AI UX.

  • How does UX connect with RIA robotics and energy programs?

    Specialization tracks and capstones include healthcare UX (Medical Robotics), enterprise/industrial dashboards (Industrial Automation), EV apps (EV Engineering), drone ground control (Drone Engineering) and AI product UX — giving you domain-specific portfolios.

Skills you build

  • End-to-end UX process from research to validated prototype
  • Figma mastery: components, Auto Layout, variables, prototyping, handoff
  • Usability testing, design systems and accessibility auditing
  • Product thinking, analytics and AI-assisted design workflows
  • Professional UX portfolio (8–12 projects + capstone case study)

Who this is for

  • Aspiring UX/UI and product designers seeking industry-ready skills
  • Graphic designers, developers and marketers transitioning into UX
  • Digital professionals building design systems and enterprise UX expertise
  • Learners combining UX with healthcare, industrial, EV, drone or AI domains

Enquire about UX & Product Design

Ready to start this design programme?

Enquire with RIA for batch schedules, mentoring pathways and portfolio support.

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